Current methods for providing nutrition education on portion size and calorie density
rely on didactic tactics such as pamphlets, handouts, and slide show presentations
in appointments with registered dietitian nutritionists (RDNs). Recent advances in
technology, including the development of and increased accessibility to immersive
virtual reality (iVR) devices, have been proposed as a novel and impactful method
of providing nutrition education.
1
,
2
,
3
,
4
Immersive virtual reality is becoming increasingly commonplace, with headsets commercially
available and as cost-effective as a few hundred dollars, or less than the price of
other popular gaming systems. Opportunities for designing immersive experiences are
manifold and can encompass various aspects of the food choice spectrum, including
but not limited to grocery stores, buffets, restaurants, and clinical settings. Within
the context of nutrition education, perhaps the largest benefit of iVR is the ability
to experience simulated environments in a realistic and ecologically relevant manner
at a 1:1 scale, realistically simulating food. For example, individuals can practice
cutting food, assembling meals, and interacting with kitchen tools appropriately.
Alongside these interactive capabilities, the presentation of food models in the iVR
setting has been demonstrated to elicit similar physiological and psychological (eg,
cravings) responses to real-world food items.
5
,6
To read this article in full you will need to make a payment
Purchase one-time access:
Academic & Personal: 24 hour online accessCorporate R&D Professionals: 24 hour online accessSNEB Member Login
SNEB Members, full access to the journal is a member benefit. Login via the SNEB Website to access all journal content and features.Subscribe:
Subscribe to Journal of Nutrition Education and BehaviorAlready a print subscriber? Claim online access
Already an online subscriber? Sign in
Register: Create an account
Institutional Access: Sign in to ScienceDirect
REFERENCES
- What virtual reality research in addictions can tell us about the future of obesity assessment and treatment.J Diabetes Sci Technol. 2011; 5: 265-271
- Extending the reach of health care for obesity and diabetes using virtual worlds.J Diabetes Sci Technol. 2011; 5: 272-276
- Application of virtual reality methods to obesity prevention and management research.J Diabetes Sci Technol. 2011; 5: 333-339
- Virtual reality and interactive digital game technology: new tools to address obesity and diabetes.J Diabetes Sci Technol. 2011; 5: 256-264
- Clinical validation of a virtual environment for normalizing eating patterns in eating disorders.Compr Psychiatry. 2013; 54: 680-686
- Virtual reality environments on the sensory acceptability and emotional responses of no- and full-sugar chocolate.LWT Food Sci Technol. 2021; 137110383
- Position of the Academy of Nutrition and Dietetics: interventions for the treatment of overweight and obesity in adults.J Acad Nutr Diet. 2016; 116: 129-147
- Does the incorporation of portion-control strategies in a behavioral program improve weight loss in a 1-year randomized controlled trial?.Int J Obes (Lond). 2017; 41: 434-442
- Comparing the portion size effect in women with and without extended training in portion control: a follow-up to the Portion-Control Strategies Trial.Appetite. 2018; 123: 334-342
- The development and evaluation of interventions targeted at portion size.Int J Obes (Lond). 2014; 38: S13-S18
- Dietary Assessment Methodology.Nutrition in the Prevention and Treatment of Disease. 4th ed. Elsevier Inc, 2017: 5-48
- Heuristic evaluation of virtual reality applications.Interact Comput. 2004; 16: 831-849
Article info
Publication history
Accepted:
February 20,
2022
Footnotes
Conflict of Interest Disclosure: The authors have not stated any conflicts of interest.
Identification
Copyright
© 2022 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.